Stingray Robot
Individual


Context
This project is based on the research of predictive policing and secret surveillance. Police has been using stingray phone catcher to predict potential criminals based on their contact information, which violated not only personal privacy but also the presumption of innocence.

Key questions
What if A.I. develop emotion? What if a robot has its own judgement? Will A.I. be able to feel guilty when it is doing something wrong?

Concept
The Stingray robot classifies people into two categories: potential criminals and unwanted collaterals. Each time it is presented with a "person" and pushes it to a category based on a complex algorithm. Most of the time the Stingray object is doing its job, and its emotion state shows indifferent. However, there're chances that it experiences hesitance, guilty and anger. These emotional states were expressed by a series of movements by its arms and head.



Process

Reflection
This project allows me to think critically about the future of artificial intelligence. I found the requirement "making something that feels alive" very novel and quite challenging. Through rounds of critiques and feedback from my professor and peers, I realized the interaction itself needed a lot more complexity than A to B, straight forward response. To be more precise, it needed a lot more randomness and unpredictability to feel alive.

Materials
Circuit Playground Express
Ultrasonic Sensor
Servo Motor x3
Card Board
Wires

Brief
Create an interactive piece that uses one or more servo motors to create something that feels alive. It must be based on research inspiration, where you find an example of something alive that behaves through movement.

Class: Creative Technology I
Year: 2018
Professor: Phil van Allen